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Knights of pen and paper 2 guide cleric build
Knights of pen and paper 2 guide cleric build










knights of pen and paper 2 guide cleric build

The purpose of this setup was to be able to steamroll anything and everything without changing too much in terms of skills/gear and also be able to sustain for long periods of time between rests. For example try to even out Body and Mind values so you don't end up with a tanky character who runs out of energy on the first round, or visa versa a glass cannon dps with all energy that gets 1-shot. As a rule of thumb I would suggest trying to match characters with your class's stat lack. Pretty much anything goes in terms of what you want to assign to which class. Rocker - No penalties to energy from wearing heavy armors - really nice to have in early/mid-game.Hipster - Access to better items earlier.Lab Rat - 4 Trinket slots really good for energy/spellpower/crit stacking classes.Jock - 3 Hand Slots - good for pure dmg melee or a condition death ninja build.Some of my favorite ones that can fit in almost any team: Quick Note About Choosing A Character: Choosing a character to match your class matters a lot more in the early game, as late game gear kinda makes the choice pointless for most classes. Keep in mind you can change character, race, class and skills all for a small fee at major towns. Later on with rings and such Human is the only real choice. Elf is nice when you're just starting out and don't have much gear to boost your energy. Quick Note About Choosing A Race: Dwarf is useless even at lower levels, so you end up choosing between elf and human. There are many other fun and viable group comps, but this one has the benefit of being very effective from start to finish. Obviously you should go with what is fun to play because that's the point of a game especially one in the spirit of D&D but, like D&D, there are certainly some class/character builds that are simply better than others just in terms of dps / sustain. Hopefully this mini-guide helps you if you're having trouble deciding which classes should make the cut on your team. After playing through the whole game and testing all the classes I thought I'd share with you guys some general thoughts on what I found most effective and some specifics on builds and group comp.

knights of pen and paper 2 guide cleric build

All of the classes are really fun to play. It's a simple yet awesome little RPG that brings me back to playing D&D. I recently stumbled upon this game on the play store and I must say it is really fun.












Knights of pen and paper 2 guide cleric build